| class CMySocket { public: DWORD WINAPI WorkThread(LPVOID CompletetionPortID); ... }; 有如上类,在类中某函数想以函数(WorkThread) CreateThread(NULL, 0, WorkThread, ¶m, 0, ;ThreadID)) 编译会报错:cannot convert parameter 3 from 'unsigned long (void *)' to 'unsigned long (__stdcall *)(void *)' None of the functions with this name in scope match the target type 解决方法: 1. 这种情况,一般是将线程函数申明为静态,如: class CRealtimeTask { public: static UINT taskmain(LPVOID param); BOOL StartTask(); }; 在类中定义的成员函数,VC在编译时会强加一个this指针,所以才会出现上边的情况.将该成员函数声明为static类型,可以将this指针除去,但static成员函数只能访问static成员. 2. 以将线程函数申明成友员函数,这样可以传入该类的指针,访问类的成员; class CRealtimeTask { public: friend UINT taskmain(LPVOID param); BOOL StartTask(); }; UINT taskmain(LPVOID param) { CRealtimeTask * pTaskMain = (CRealtimeTask *) param; //通过pTaskMain指针引用. return TRUE; } BOOL CRealtimeTask::StartTask() { AfxBeginThread(taskmain,this); } 3. 可以对成员函数实现回调,并访问非静态成员的,如下所示,这是为了实现线程函数访问类成员而实现的类.比MFC的实现方法好象要好一点. class base; typedef int (base::*fnCallBack)(void *p); struct callback(void *param;fnCallBack *pfuc;base *pThis;}; class base{ static int myThreadfuc(void *p){ struct callback *p1=(struct callback *)p; base *pthis=p1->base;fnCallBack *pfuc=p1->pfuc;void *param=p1->param; int i=(pthis->*pfuc)(param);delete p; return i; } public: void myCreateThread(fnCallBack pfuc,void *param){ struct callback *p=new struct callback; p.param=param;p.pThis=this;p.pfuc=pfuc; ::CreateThread(myThreadfuc,p); } virtual int myCallBack(void *p){printf("It's base class./n");return 0;} }; class derived:public base{ int myCallBack(void *p){printf("It's derived class/n");} }; void myCreateThreadImitate(fnCallBack fuc,void *p) { (*fuc)(p); } void main() { base p;char *param; p.myCreateThread(;(base::myCallBack),param); derived p2;p2.myCreateThread(;(base::myCallBack),param); }
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